wrapping grid addittions

This section is dedicated to the feature & improvement requests (be sure what you are asking does not exist yet in TVPaint Animation ;) )
Post Reply
User avatar
malcooning
Posts: 2114
Joined: 29 Mar 2006, 12:43
Location: Tel Aviv
Contact:

wrapping grid addittions

Post by malcooning »

I work ALOT with the wrapping grid. I love this tool. but it would be really nice to make the work with it with more flowing, by adding:

1. undo option (so we can undo grid points moves)

2. B-splines (or another solution) so we can have more control over the shape of the grid, and assign curve behaviour to each point seperately. so one can be sharp curved, an another smooth. (I usually wrap the whole grid around the object I want to manipulate.)

3. rotate function, so we could rotate the whole grid at once.

4. resize, same as the rotate advantage

I'd kiss you if you implemented those!
User avatar
Peter Wassink
Posts: 4299
Joined: 17 Feb 2006, 15:38
Location: Amsterdam
Contact:

Post by Peter Wassink »

I love it too!

and i'll second that undo request!
but 2, 3 and 4 are already there! (or am i misunderstanding you)

so i think you can already start kissing Herve and the gang :P


if you work alot with it you should try these:(see image)
Attachments
wrapping.jpg
wrapping.jpg (233.91 KiB) Viewed 23558 times
Peter Wassink - 2D animator
• PC: Win11/64 Pro - AMD Ryzen 9 5900X 12-Core - 64Gb RAM
• laptop: Win10/64 Pro - i7-4600@2.1 GHz - 16Gb RAM
User avatar
fabrice_
Posts: 1146
Joined: 08 Feb 2006, 14:57
Location: France

Re: wrapping grid addittions

Post by fabrice_ »

malcooning wrote:3. rotate function, so we could rotate the whole grid at once.
4. resize, same as the rotate advantage
those two points are already available :D
see TVPaint Animation Pro user-manual (Lesson 13 / page 14)
Last edited by fabrice_ on 06 Feb 2007, 11:56, edited 1 time in total.

Fabrice Debarge / Beta-Team member / Author of the user-manual.
User avatar
fabrice_
Posts: 1146
Joined: 08 Feb 2006, 14:57
Location: France

Post by fabrice_ »

ahhh ... Peter explained it before me !! :lol:

Fabrice Debarge / Beta-Team member / Author of the user-manual.
User avatar
malcooning
Posts: 2114
Joined: 29 Mar 2006, 12:43
Location: Tel Aviv
Contact:

Post by malcooning »

damn you're right. I completely went in an un-explorer fashion and overlooked those buttons!
I guess I'm coming across a bit :oops: ...
thanks for pointing these out.

as for point 2, splines do exist (you're right again) but I always find myself shortening the handles when wrapping small objects, and it's very time consuming if you have many points. How about giving each INDIVIDUAL grip point a different behavior? so if I right click a point, I can set it to linear, or smooth, or spline, and if I select a few points, or all at once, I can right click and choose again one of the behaviors for all the chosen points.

or, better still, is it possible that instead of the grid, (in which we always have to move the points to wrap the object that we want to distort) we could actually BUILD the spline around the object? for example, with the new spline tools that we now have for the healing tracker we are building a very accurate spline, and have alot of control over it. So, in the same vein, maybe we can build a spline around an object, set the spline as the SOURCE, and then on the DESTINATION spline we move the points and distort. this will provide a SERIOUSLY sharp distortion tool!

One last suggestion for now,
In the Progress Profile grid, is it possible to add colored lines (or any other marker) to represent the keyframes that are used in the FX stack?

cheers again!
User avatar
Peter Wassink
Posts: 4299
Joined: 17 Feb 2006, 15:38
Location: Amsterdam
Contact:

Post by Peter Wassink »

... I always find myself shortening the handles when wrapping small objects, and it's very time consuming if you have many points.
i know this problem, its very annoying.
a workaround is to scale while in linear or smooth mode
and only switch to spline after scaling now the spline handles will be the right size

or, better still, is it possible that instead of the grid, (in which we always have to move the points to wrap the object that we want to distort) we could actually BUILD the spline around the object? for example, with the new spline tools that we now have for the healing tracker we are building a very accurate spline, and have alot of control over it. So, in the same vein, maybe we can build a spline around an object, set the spline as the SOURCE, and then on the DESTINATION spline we move the points and distort. this will provide a SERIOUSLY sharp distortion tool!
i would love this!
sometimes , because the grid is square, you have a corner to much...or you could use an extra one,
a custom grid would be definately very powerfull to do morphs and stuff..!!!
One last suggestion for now,
In the Progress Profile grid, is it possible to add colored lines (or any other marker) to represent the keyframes that are used in the FX stack?

cheers again!
Good idea.
maybe the tag's are good for this purpose
Peter Wassink - 2D animator
• PC: Win11/64 Pro - AMD Ryzen 9 5900X 12-Core - 64Gb RAM
• laptop: Win10/64 Pro - i7-4600@2.1 GHz - 16Gb RAM
User avatar
malcooning
Posts: 2114
Joined: 29 Mar 2006, 12:43
Location: Tel Aviv
Contact:

Post by malcooning »

The new After Effects CS3 added the feature of having 'pins', with which you can pin different parts of an image (i.e. a character), and then animate the pins whilst they behave like joints. Of course it is not a new invention, as a few programs already have this option. But in after effects it hugely increases the possibility to animate characters (this feature is indeed called "puppet tool" in AE).
The way it works, once you put down one pin, it creates a mesh (hidden) of the image, which then becomes animatable. Same way that the wrapping grid works, but more complex poligonal structure, and the creation of the grid is automated by the program (yet you can choose the level of mesh complexity). So with the addition of the pins as control points, the animation becomes much easier.

is there any chance of taking the wrapping grid in a similar direction (or at least just the automatic creation of the grid/mesh with control of the amount of triangles/squares)?
Attachments
mesh and pins.jpg
mesh and pins.jpg (228.78 KiB) Viewed 23494 times
User avatar
D.T. Nethery
Posts: 4146
Joined: 27 Sep 2006, 19:19

Post by D.T. Nethery »

I would also like to request UNDO command for the Wrapping Grid.

Animator, TVPaint Beta-Tester, Animation Educator and Consultant.
MacOS 12.7.1 Monterey , Mac Mini (2018) , 3.2 GHz 6-Core Intel Core i7,
16 GB RAM , TVPaint PRO 11.7.1 - 64bit , Wacom Cintiq 21UX 2nd Gen.
,Wacom Intuos Pro 5 , Wacom driver version 6.3.39-1
User avatar
lapprenti roi des singes
Posts: 103
Joined: 14 Oct 2006, 01:18
Location: Taïpei, Taïwan
Contact:

Post by lapprenti roi des singes »

I join the forces of all the wrapping grid lovers who would LOVE an undo command for this amazing tool. It is just the only missing step to make it perfect.
Besides, Malcooning's suggestions are also very interesting. Hope that we could see it in a future version ov TVP ?
Besoin d'un lift? J'ai garé mon nuage pas loin...
Post Reply