Elodie wrote:That's fun, indeed
But I'm perplexed : it looks like both 3D and stop-mo animation... Renderings looks like 3D, but animation is "jerky", a litte like in stop-motion movies.
Peter Wassink wrote:The hard part was to switch off all the automatic tweening in the 3d program (Maya) it took Patrick quite a long time to get that all out!
But then we could finally work the character without the program interfering with the animation.
chatbraque wrote: "hard part" ? isn't it only a matter of getting rid of interpolation (linear or curves)
(by instance, In cinema 4D you can use a "par étape" mode (by step))
… actually it's what you get in traditional animation… a drawing leading to another, whithout interpolation…
(anything else ?)
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