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Aatma Studio Reel

Postby crayon10 » Tue Mar 27, 2012 1:55 am

This was posted on another forum, very funny.

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Re: Aatma Studio Reel

Postby Elodie » Tue Mar 27, 2012 9:15 am

That's fun, indeed :)

But I'm perplexed : it looks like both 3D and stop-mo animation... Renderings looks like 3D, but animation is "jerky", a litte like in stop-motion movies.
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Re: Aatma Studio Reel

Postby chatbraque » Tue Mar 27, 2012 10:05 am

maybe "3D animated" … partly in "step" mode ?
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Re: Aatma Studio Reel

Postby Eric Scholl » Tue Mar 27, 2012 10:57 am

I really like it, it's so funny :D

I think the stunt at 0:15 comes from this video : http://www.youtube.com/watch?v=FsRTLlQS7Po :D
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Re: Aatma Studio Reel

Postby Peter Wassink » Thu Mar 29, 2012 10:38 pm

Elodie wrote:That's fun, indeed :)

But I'm perplexed : it looks like both 3D and stop-mo animation... Renderings looks like 3D, but animation is "jerky", a litte like in stop-motion movies.


it is as simple as it is hard.

the idea is to switch off everything the 3d program 'gives' you... (i.e all the automatic tweening on ones)
and then do the animation as if you are doing a stop motion animation, so that means change the position of the elements of your puppet by hand for every second (or third) frame.
We used the same technique/idea for Patrick Chin's graduation film many years ago and i remember we were all excited how nice 'stop motion' it looked.

The hard part was to switch off all the automatic tweening in the 3d program (Maya) it took Patrick quite a long time to get that all out!
But then we could finally work the character without the program interfering with the animation.
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Re: Aatma Studio Reel

Postby Elodie » Fri Mar 30, 2012 8:40 am

Ok, thank you Peter for providing me more information :D
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Re: Aatma Studio Reel

Postby chatbraque » Fri Mar 30, 2012 10:10 pm

Peter Wassink wrote:The hard part was to switch off all the automatic tweening in the 3d program (Maya) it took Patrick quite a long time to get that all out!
But then we could finally work the character without the program interfering with the animation.


"hard part" ? isn't it only a matter of getting rid of interpolation (linear or curves)
(by instance, In cinema 4D you can use a "par étape" mode (by step))

… actually it's what you get in traditional animation… a drawing leading to another, whithout interpolation…

(anything else ?)
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Re: Aatma Studio Reel

Postby Peter Wassink » Mon Apr 16, 2012 4:29 pm

chatbraque wrote: "hard part" ? isn't it only a matter of getting rid of interpolation (linear or curves)
(by instance, In cinema 4D you can use a "par étape" mode (by step))

… actually it's what you get in traditional animation… a drawing leading to another, whithout interpolation…

(anything else ?)


actually this is what turned out to be pretty hard in maya way back in 2000.
and not as simple as a mere preference setting
interpolation was(is?) so deeply integrated in the program that we had to do it on many many levels.
some very hiden
The program was built to do interpolation!
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