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locomotive

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locomotive

Postby slowtiger » Thu Jul 29, 2010 11:30 am

lok.jpg
lok.jpg (14.86 KiB) Viewed 662 times

http://www.enigmation.de/lok.html
This was just some doodling around after I successfully set up TVP on my replacement machine. The biggest problem was to get the correct Wacom driver, and still it seems to be shaky: I had to calibrate twice because suddenly stylus and cursor drifted apart, and then the driver told me "device mismatch". After reboot it worked.

I still stumble over stuff that's not working, biggest problem being my music software and MIDI setup.

yoji.jpg
yoji.jpg (10.91 KiB) Viewed 662 times

I lifted the idea of the animated ploughed field from a Yoji Kuri film where a similar scene glimpsed on a TV screen for a moment. ("The Bathroom" featured on Cartoonbrew: http://www.cartoonbrew.com/classic/aos-and-the-bathroom-by-yoji-kuri.html, 05'16" - 05'21") Actually I like the strong outlines and flat colours, plus it's fast work because I can draw very loosely.
TVP 10.0.11, Mac Pro Quadcore 3 GHz, 16 GB RAM, OS 10.6.8, QT 7.6.6
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Re: locomotive

Postby Peter Wassink » Fri Jul 30, 2010 12:32 am

i like it.

there is something strange with the motion of the grass .... the movement of the lines suggest that they are lines that stretch towards the horizon
yet the train is closeby.
and also (or because of this...) the lines suggest the train moves very slow, but the train itself (and its smoke) suggest high speed.
because of this you get into that most interesting territory where you feel something is wrong yet you can't directly point it out.
i always love that kind of stuff
Peter Wassink - 2D animator

• win 7 - 64bit - TVPaint 10.0.11 Pro (both 32 & 64 bit versions)
• win vista - 32 bit - TVPaint 10.0.06 Pro
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Re: locomotive

Postby ZigOtto » Fri Jul 30, 2010 1:26 pm

a good (school) exemple of "multiple cycles in one" combination :

- 5 frames in Ping-pong mode for the train,
Code: Select all
1 - 2 - 3 - 4 - 5 - 4 - 3 - 2 - 1 - 2 - 3 - ...

- 8 frames in loop mode for the smoke,
Code: Select all
1 - 2 - 3 - 4 - 5 - 6 - 7 - 8 - 1 - 2 - 3 - ...

- idem (8) for the field lines, but 32 (4x8) frames for the field colors .
so the ending/starting connection loops smoothly, without any hook. :)
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Re: locomotive

Postby slowtiger » Fri Jul 30, 2010 1:56 pm

You know my methods, Watson ...

Actually this wasn't planned, it just fit in the end. But I definitely like TVPs "repeat" setting a lot. It makes it simple to give an impression of variety where in fact it's still the same pile of drawings.
TVP 10.0.11, Mac Pro Quadcore 3 GHz, 16 GB RAM, OS 10.6.8, QT 7.6.6
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Re: locomotive

Postby Paul Fierlinger » Fri Jul 30, 2010 2:27 pm

I think you're falling into an interesting style of animation all of your own, even though each element has clear roots somewhere else. The hybrid doesn't feel like a hybrid at all but more like a direction. What I like about this shot is merely the playfulness that comes out of it and I've noticed elements of this game like trickery in other shots of yours. Your sample of subway silent animation was intriguing, because what you are coming up with fits right into that milieu, and I imagine that it should be right at home on phone screens as well.

When you say
Actually this wasn't planned, it just fit in the end.
then to me this is always a sign of true spontaneity. There is so much in art that becomes borne through unplanned circumstances and it's up to the artist to recognize it as something that feels just right and to decide to keep it to make the piece authentic.
Paul
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