Documentation

A few examples of George Scripts

Often, George Scripts need an action from the user in order to be launched. For instance :
The George Script named long.grg waits for a segment to be drawn on screen and finally returns its length.
The George Script called clock.grg waits for a circle to be drawn on screen and finally draws a clock inside this one.
The George Script called button Z.grg waits for a rectangle to be drawn on screen and returns a bevelled button inside it.

A few George Scripts don’t need any action from the user to be started: it’s the case with the George Script called Zsurface.grg.


Above: the results of the scripts: button Z, Long, Clock, Zsurface and Polystar

A few George Script are more complicated and some requesters may appear.

It is the case with the George Script called Polystar.grg : during its execution, a first requester asks you to specify how many vertices should be drawn. If you apply your script on an animated layer (after selecting all its frames), a second and third requesters will ask you more informations (see below)