An instance is simply an image in an Animation Layer, an image whose duration can be adjusted.
Each instance in the timeline has now two small rectangles which allow to use this feature. The one at the bottom on the right is for stretching the duration of the current instance. To do so, simply click on this little handle (its color will then turn to light blue) and move it as shown opposite.
You have just increased the duration of the current image. Any image of an Animation Layer is considered as an instance. Of course, if you stretch an instance, the following instances will shift back :
Extend Exposure Cells without [Ctrl] key
If you pull on the left, your instance will decrease to the head's instance (the first image).
You will notice another rectangle on your instances, on the left at the top, this time. This handle allows you to stretch an instance without modifying the total duration of your animation.
Hold the click on the handle (that will become green) and move on the left or the right :
By default, empty instances will be marked with an horizontal line to make them easy to spot. You can change this behaviour by deactivation the Differentiate Empty Instances and Put an X Mark… options from the Preferences > Display panel, as seen in lesson 1.
Look of an empty instance with one of the aforementioned options turned on
Here is the name of each new element visible on screen :
Opposite, we have an Instance containing three Cells. The first cell is called Head Cell or more simply : Head.
The following cells (when existing) are called Exposure Cells or Exposures.
The tail of our instance is the little handle ending the Instance which you can drag to adjust the number of Exposure Cells.
Above the Head, you will find a handle, named the Sprocket. The sprocket allows you to adjust the number of exposure cells without change the global timing of the layer (except for the first instance of the layer).
The number of cells in an instance is displayed on the top right corner of the Instance.
The content of the cells
Whatever the size of the instance could be, the exposure cells are an accurate reproduction of the head cell. At the first sight, all the cells of the instance have then the same content.
You should however take into account that all the cells of an instance do not have the same function : Indeed, if a modification of the head cell has a repercussion on the exposure cells, modifying an exposure cell can produce different results :
- If the Auto break instance option is activated (it will be detailed in the next part), then the instance will be split in two.
- However, if the Auto break instance option is not activated, the instance's head will be modified.