The Distortion > Kaleidoscope effect
As the name implies, the effect imitates the view through a kaleidoscope. In the following paragraphs, the projects will be considered as having the layers merged.
Original ImageUse of the Kaleidoscope effect
The number of segments is the number of symmetric axes used to obtain the final image (see below).
Original ImageOne horizontal symmetric axisTwo symmetric axes (h & v)Three different axes
Four symmetric axesFive symmetric axesSix symmetric axesEight symmetric axes
And so on...
The value of the first angular parameter varies the axis formed between the symmetric and the horizontal axis.
The grayish diagrams indicate the area in the original image which will be duplicated by the symmetry. In black, the rotation angle applied before symmetry in relation to the red axes.
Here for one symmetric axis :
Here for two symmetric axes :
The Source coordinates define the position on the screen of a point at which the symmetry axes cross each other, and the Destination coordinates define the position on the screen of an image centre obtained after application of the effect (see the various examples hereafter).
The value of the second angular parameter is used to vary the global angle of the image obtained:
When the Fill option is disabled, the kaleidoscope effect is calculated according to the current image. When it is enabled, the calculation is also carried out on all reproductions of the current image.
Below, the area inside the white rectangle represents the current project window. All areas inside and outside the white rectangle represent the space used to calculate the effect.
In the 1st case, the option is disabled, the effect is calculated from the current image.
In the 2nd case, the option is enabled, the effect is calculated from the current image and its reproductions.
In both cases the original project is represented with the result after the effect is calculated and the other showing the result obtained when the destination parameter is set to another point.