Documentation

The Rendering > Inlay Texture

The goal of this effect is to be able to inlay an image or an animation in a shape you would have previously drawn.

Here are some examples :


TextureShape in the layerResult


TextureShape in the layerResult


TextureShape in the layerResult


TextureShape in the layerResult


TextureShape in the layerResult


TextureShape in the layerResult

How to use this effect ? It is divided in two parts :

A tab to select the texture :

The texture can either be : a layer, a paper, a brush, a clip, etc. It can also be chosen from the Image Library (see lesson 2).



Offset and Angle can set the position of the texture on the shape to texturize, with the help of the HUD.
In the example below, the user tried to draw a texture on another layer and track it when the dolphin moves.

Here is the original animation :


The texture, on a layer above.


The effect’s result after having chosen the "texture" layer as the source. We can see that the texture is centered on the dolphin. It’s the default behavior of this effect, but it may not be the one the user wishes.



To remediate to this, we use the Offset and Angle parameters. We then find the texture at the right place. It is obviously mandatory to use keyframes to adapt the angle for when the dolphin is rotating.



Adding a keyframe to the Offset parameter can help to drag a texture, which gives it an impression of movement. It is useful when a character is rotating on its axis or to simulate a shadow disappearing progressively, as shown below :



A general tab to pour manage how the texture is inlayed in the shape :



Here is the texture and shape used in the following examples :


The paperThe shape

Compression profile represents a sectional view of the warped texture.
Below, some variants to help you apprehend the concept better :





Compression power is a value in pixels that defines to what extent the corners will be curved by the profile.


Compression power : 0 pixelsCompression power : 50 pixelsCompression power : 100 pixels
The texture is "flat"The texture is rounded on the edgesAll of the surface is rounded.

A compression power too high can cause this kind of aberrant result on curved shapes, with a pixelated edging in the center of the shape.



The Smooth option lets you smooth the textures to avoid them being pixelated when they are used in this effect. It is advised to keep the minimal default value, and only increase it if the texture looks too pixelated.

The Opacity option lets you change the texture’s global opacity.

The Blending mode should not be ignored when integrating a texture in an already existing color range :


Color blending modeSoft light blending modeMultiply blending mode

When using textures with transparency, duplicating the layer we are working on and using the Result only option lets you keep the original layer untouched.

It is also possible to combine this effect with the Color > Image Source one as it has been done for the Stylize > Toon Shading one.

Some animated examples and two projects to download :


Project 1Project 2