Postproduction process. Shadows and highlights

To talk about anything else
Post Reply
AlexanderNN
Posts: 1
Joined: 02 Sep 2015, 16:26

Postproduction process. Shadows and highlights

Post by AlexanderNN » 03 Sep 2015, 17:16

Hi :) im curious about the shadows and highhlights process . How exactly should i make shadows/highlights in my postproduction process ?
How is made that Klaus movie , wich in my opinion is great piece of art :)

User avatar
schwarzgrau
Posts: 1063
Joined: 23 Jan 2012, 22:08
Location: Offenbach / Germany
Contact:

Re: Postproduction process. Shadows and highlights

Post by schwarzgrau » 22 Sep 2015, 13:36

Unfortunately I can't tell you the answer, since I'm working completely different, but maybe you post this question in technical support and someone will help you
Mac OS X 10.11.6 / TVP 11.0.8 PRO / Cintiq 22HD
Mac OS X 10.11.6 / TVP 11.0.8 PRO / Cintiq Companion 2
SCHWARZGRAU.COM

User avatar
Fabrice
Posts: 10079
Joined: 17 Jul 2007, 15:00
Contact:

Re: Postproduction process. Shadows and highlights

Post by Fabrice » 22 Sep 2015, 14:03

AlexanderNN wrote:Hi :) im curious about the shadows and highhlights process . How exactly should i make shadows/highlights in my postproduction process ?
Hmmm .. what style do you want to achieve ?
Fabrice Debarge

ten_zero
Posts: 805
Joined: 03 Sep 2009, 07:28
Location: The bottom of English divide

Re: Postproduction process. Shadows and highlights

Post by ten_zero » 22 Sep 2015, 22:50

AlexanderNN wrote: How is made that Klaus movie,
Perhaps so : like Sergio Pablos〝Klaus〟theaser (made with TVPaint) at Annecy 2015, right ?





Sergio Pablos Talks About His Stunning Hand-Drawn Project ‘Klaus’ [Exclusive]〟 Cartoon Brew
  • - Can you talk about your approach/process to lighting and texturing the piece and the type of challenges presented to achieve this look?
    •  I can’t go into too much detail, but I can tell you that no geometry is involved, that the end result depends greatly on the artistic ability of the creators, and that it mostly takes place during the later stages of production, which means that it does not affect the way in which traditional animators work.
    - How many animators were involved in making the piece? And do you (and others at your studio) still animate on paper or do you draw everything digitally?
    •  We had some friends around the world chip in with a few shots, but it’s mostly the work on two animators. Most of the animation was done digitally on TVPaint.
It seems to simulate "SSS (Subsurface Scattering)" coloring technic like "Team Fortress 2" or using 〝matcap shader〟 Post Process Effects.
TVP 11 Professional edition CTG layer or TVP multiple FX post effects - toon shading "millefeuille" may help you when you try it.
toon millefeuille.jpg

Post Reply