Tracing technique using artificial intelligence

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schwarzgrau
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Tracing technique using artificial intelligence

Post by schwarzgrau » 30 Apr 2016, 11:19

I stumbled over this article, which describes a line-tracing technique, which uses artificial intelligence to produce better results.

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ten_zero
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Re: Tracing technique using artificial intelligence

Post by ten_zero » 30 Apr 2016, 13:37

An another compare image :
 http://forum.tvpaint.com/viewtopic.php?p=92127#p92127

The technology based "waifu2x" that x2 pixel upscaling engine. You can test by GUI tools, CGI servive or CUI framework.
 http://waifu2x.udp.jp/index.html
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Elodie
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Re: Tracing technique using artificial intelligence

Post by Elodie » 09 May 2016, 08:23

Interesting to make cleaning a faster step, but obviously (and fortunately), humans will be still necessary to fix the lines.

In fact, in the first example I see so many mistakes that it would probably take a longer time to erase and trace again, than doing it from the beginning.

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schwarzgrau
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Re: Tracing technique using artificial intelligence

Post by schwarzgrau » 09 May 2016, 08:25

Hehe absolutely. But the output is still impressive, if you think about the input.
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Elodie
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Re: Tracing technique using artificial intelligence

Post by Elodie » 09 May 2016, 08:32

Sure :)

ten_zero
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Re: Tracing technique using artificial intelligence

Post by ten_zero » 09 May 2016, 08:47

schwarzgrau wrote:Hehe absolutely. But the output is still impressive, if you think about the input.
It seems a useful function that in case of Export (convert) to vector layer for Flash/Animate CC, ToonBoom, AnimeStudio (their "vector trace function" is not bad), CACANi and CELSYS products by EPS or SVG.

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