Postproduction process. Shadows and highlights

To talk about anything else
Post Reply
AlexanderNN
Posts: 1
Joined: 02 Sep 2015, 16:26

Postproduction process. Shadows and highlights

Post by AlexanderNN »

Hi :) im curious about the shadows and highhlights process . How exactly should i make shadows/highlights in my postproduction process ?
How is made that Klaus movie , wich in my opinion is great piece of art :)
User avatar
schwarzgrau
Posts: 1238
Joined: 23 Jan 2012, 22:08
Location: Offenbach / Germany
Contact:

Re: Postproduction process. Shadows and highlights

Post by schwarzgrau »

Unfortunately I can't tell you the answer, since I'm working completely different, but maybe you post this question in technical support and someone will help you
Windows 11 22H2 / TVP 11.7.0 PRO WIBU / Cintiq 22HD
Windows 11 22H2 / TVP 11.7.0 PRO WIBU / Mobile Studio Pro 16" (2019)
Android 13 / TVP 11.7.0 / Galaxy Tab 7 FE
INSTAGRAM
User avatar
Fabrice
Posts: 10077
Joined: 17 Jul 2007, 15:00
Contact:

Re: Postproduction process. Shadows and highlights

Post by Fabrice »

AlexanderNN wrote:Hi :) im curious about the shadows and highhlights process . How exactly should i make shadows/highlights in my postproduction process ?
Hmmm .. what style do you want to achieve ?
Fabrice Debarge
ten_zero
Posts: 805
Joined: 03 Sep 2009, 07:28
Location: The bottom of English divide

Re: Postproduction process. Shadows and highlights

Post by ten_zero »

AlexanderNN wrote: How is made that Klaus movie,
Perhaps so : like Sergio Pablos〝Klaus〟theaser (made with TVPaint) at Annecy 2015, right ?



Sergio Pablos Talks About His Stunning Hand-Drawn Project ‘Klaus’ [Exclusive]〟 Cartoon Brew
  • - Can you talk about your approach/process to lighting and texturing the piece and the type of challenges presented to achieve this look?
    •  I can’t go into too much detail, but I can tell you that no geometry is involved, that the end result depends greatly on the artistic ability of the creators, and that it mostly takes place during the later stages of production, which means that it does not affect the way in which traditional animators work.
    - How many animators were involved in making the piece? And do you (and others at your studio) still animate on paper or do you draw everything digitally?
    •  We had some friends around the world chip in with a few shots, but it’s mostly the work on two animators. Most of the animation was done digitally on TVPaint.
It seems to simulate "SSS (Subsurface Scattering)" coloring technic like "Team Fortress 2" or using 〝matcap shader〟 Post Process Effects.
TVP 11 Professional edition CTG layer or TVP multiple FX post effects - toon shading "millefeuille" may help you when you try it.
toon millefeuille.jpg
User avatar
D.T. Nethery
Posts: 4125
Joined: 27 Sep 2006, 19:19

Re: Postproduction process. Shadows and highlights

Post by D.T. Nethery »

For more traditional hand-drawn shadows , these tutorials are very useful -


CREATE THE SHADOWS OF AN ANIMATED CHARACTER (TV PAINT) -
https://youtu.be/O5nbzEE6XFM



A Beginner's Guide to Drawing Shadows in under 6 Minutes
https://youtu.be/CROFvtosxOQ



https://www.youtube.com/watch?v=fl9alTw8gqc



Here's a more advanced method using animated masks in After Effects -

https://youtu.be/XvaxQpn2wYo


A longer version of the After Effects tutorial above -

https://youtu.be/Pxzs0PsK6Zs




This tutorial shows another way of making shadows in After Effects. The character animation was made in TVPaint , then transferred to AE to add
the shadows -

https://youtu.be/BI1Y5hgISSE




.

Animator, TVPaint Beta-Tester, Animation Educator and Consultant.
MacOS 12.7.1 Monterey , Mac Mini (2018) , 3.2 GHz 6-Core Intel Core i7,
16 GB RAM , TVPaint PRO 11.7.1 - 64bit , Wacom Cintiq 21UX 2nd Gen.
,Wacom Intuos Pro 5 , Wacom driver version 6.3.39-1
Post Reply