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About Renaud and LISAA

Mon(s)tres

Elodie: Hi Renaud, I'm so glad to be able to speak with you despite your busy schedule. Speaking of busy schedules, what led you to become the educational director of LISAA?

Renaud: Well, I've always been interested in computers so my studies began with electronics. I continued at the Ecole Nationale des Beaux-Arts in Nancy, in order to develop my creative and artistic interests. At the same time, I completed those studies with courses in Cinema's University. I graduated with a degree in digital imagery at the Centre National de la Bande Desinnée et de l'Image, in Angoulême.

Professionally, I've always had footholds in training and teaching. I taught at the Ecole Nationale d'Architecture Paris – La seine, developed the European Media Master of Art at the laboratory of digital imagery of the CNBDI in Angoulême... At the same time, I worked in production, in digital video, 3D animation and real-time 3D. One day, I met the Director of LISAA who granted me free reign to create and develop the current departments linked to the animation and the video game industries at LISAA.

Elodie: What a curriculum! The director of LISAA must be proud of his decision since the 2D / 3D Animation and video game departments have become an excellent reference for prospective employers and future students desiring animation careers. How did you create the different 2D / 3D animation and Video games departments at LISAA?

Renaud: The various departments were developed around 1999. The 3D Animation department's first school year was in 2000. It covered different fields of 3D animation which included video games (with game-design and prototyping courses) and 2D animation (with traditional animation and compositing courses). In response to industry demands, we created a dedicated Video Game Department, whose the first schoolyear was in September 2002. At the same time, we thought about the specificity of the 3D animation and the 2D animation. We indulged the notion that pictures and digital tools were linked, and in September 2003, a “2D Animation” department, mainly based on digital tools, was created in parallel to the 3D Animation department which shared various technical concepts with those found in 3D imagery and special effects.

Le marchand de grenouilles

Elodie: What motivated you to create the 2D Animation department? Did the demand come from students or from professionals?

Renaud: LISAA has always kept close links with industry professionals, thanks to our “applied arts” approach. The professionals' demand was strong enough to join up with our educational team. Students were concerned with affordable training in 2D animation. We had to break the barrier of the digital 2D animation: we had to learn how to work with graphics tablets, striving to develop paperless studios, transposing all the traditional animation concepts into a complex digital pipeline with integrated compositing. However, we also needed to easily create different kinds of images, aesthetics and styles.

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